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132 | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii. | In what year did Nintendo reveal that the two different releases of Twilight Princess were planned for launch at the same time as the Wii? | 56cd9ed662d2951400fa6783 | 959 | 2006 |
133 | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii. | How long was the GameCube version of Twilight Princess delayed? | 56cd9ed662d2951400fa6784 | 1,152 | a month |
134 | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii. | What magazine mentioned players would be able to use the Revolution controller? | 56d1307b17492d1400aabbb1 | 566 | NGC Magazine |
135 | The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii. | When did Nintendo announce both versions of Twilight Princess would be available at the Wii launch? | 56d1307b17492d1400aabbb2 | 956 | E3 2006 |
136 | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t] | What did early users find hard to use about the game? | 56cda06d62d2951400fa678a | 87 | control scheme |
137 | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t] | Using items in the game took over the controls used for what weapon? | 56cda06d62d2951400fa678b | 546 | sword |
138 | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t] | Who wanted gestures implemented for sword control? | 56cda06d62d2951400fa678c | 627 | E3 attendees |
139 | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t] | When Twilight Princess was finally released for Wii, in what hand did Link wield his sword? | 56cda06d62d2951400fa678d | 719 | right |
140 | Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t] | What features did Aonuma work to improve after the demo complaints? | 56d1314217492d1400aabbc9 | 324 | comfort and ease |
141 | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who wrote the music for Twilight Princess? | 56cda10262d2951400fa6792 | 33 | Toru Minegishi and Asuka Ohta |
142 | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who was in charge of overseeing audio production? | 56cda10262d2951400fa6793 | 84 | Koji Kondo |
143 | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who worked adapting the score for performance by an orchestra? | 56cda10262d2951400fa6794 | 396 | Michiru Ōshima |
144 | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who wrote the music used in the game's trailer and demo? | 56cda10262d2951400fa6795 | 84 | Koji Kondo |
145 | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who created orchestral arrangements for the game? | 56d131c217492d1400aabbdb | 396 | Michiru Ōshima |
146 | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who was to conduct the ensemble that would perform the pieces? | 56d131c217492d1400aabbdc | 521 | Yasuzo Takemoto |
147 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | What kind of instruments are favored by Kondo? | 56cda41362d2951400fa679a | 167 | live |
148 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | How many people would be in the orchestra Kondo imagined using for the soundtrack? | 56cda41362d2951400fa679b | 217 | 50 |
149 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | When was the soundtrack of Twilight Princess made available? | 56cda41362d2951400fa679c | 561 | November 19, 2006 |
150 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | Which publication was associated with the soundtrack release? | 56cda41362d2951400fa679e | 593 | Nintendo Power |
151 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | Who made the requests for Kondo to use orchestral music throughout the game? | 56d1324717492d1400aabbfa | 0 | Media |
152 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | When were track versions of the game's sountrack released? | 56d1324717492d1400aabbfb | 561 | November 19, 2006 |
153 | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | What were replicas of the Master Sword and Hylian Shield bundled with? | 56d1324717492d1400aabbfc | 533 | soundtrack |
154 | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What kind of error was found in Twilight Princess for Wii? | 56cda4aa62d2951400fa67a4 | 29 | buffer overflow vulnerability |
155 | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What does ELF stand for? | 56cda4aa62d2951400fa67a6 | 335 | Executable and Linkable Format |
156 | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | Which issue of the Wii Menu fixed the issue with Twilight Princess? | 56cda4aa62d2951400fa67a7 | 562 | 4 |
157 | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What was the name of the hack discovered? | 56d132b717492d1400aabc08 | 125 | Twilight Hack |
158 | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What versions of the Wii Menu prevented copying the exploited files? | 56d132b717492d1400aabc09 | 421 | 3.3 and 3.4 |
159 | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What version of the Wii patched the hack vulnerability? | 56d132b717492d1400aabc0a | 562 | 4 |
160 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | Which company is responsible for the HD version of Twilight Princess? | 56cda50b62d2951400fa67ac | 105 | Tantalus Media |
161 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | For which console is Twilight Princess HD being made? | 56cda50b62d2951400fa67ad | 128 | Wii U |
162 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | When were plans for Twilight Princess HD revealed? | 56cda50b62d2951400fa67ae | 197 | November 12, 2015 |
163 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | On what date is Twilight Princess HD scheduled for Australian release? | 56cda50b62d2951400fa67af | 360 | March 5, 2016 |
164 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | What is the name of the remastered game? | 56d1335f17492d1400aabc14 | 40 | The Legend of Zelda: Twilight Princess HD |
165 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | What company is developing the remaster? | 56d1335f17492d1400aabc15 | 105 | Tantalus Media |
166 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | What kind of functionality will the remaster feature? | 56d1335f17492d1400aabc16 | 250 | Amiibo |
167 | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | When will the game be released in America? | 56d1335f17492d1400aabc17 | 329 | March 4, 2016 |
168 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What special item is included with certain versions of Twilight Princess HD? | 56cda5a862d2951400fa67b4 | 38 | Wolf Link Amiibo figurine |
169 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | Which two Amiibo figures reload Link's stock of arrows? | 56cda5a862d2951400fa67b5 | 253 | Link and Toon Link |
170 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | Which two Amiibo figures heal Link? | 56cda5a862d2951400fa67b6 | 290 | Zelda and Sheik |
171 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | Which Amiibo figure makes Link lose more health when attacked? | 56cda5a862d2951400fa67b7 | 333 | Ganondorf |
172 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What is the name of the area that players with the Wolf Link Amiibo can access? | 56cda5a862d2951400fa67b8 | 117 | Cave of Shadows |
173 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What will special bundles of the game contain? | 56d133d017492d1400aabc20 | 38 | Wolf Link Amiibo |
174 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What is the level called that the special Amiibo will unlock? | 56d133d017492d1400aabc21 | 117 | Cave of Shadows |
175 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What characters will be able to replenish arrows? | 56d133d017492d1400aabc22 | 253 | Link and Toon |
176 | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What figures restore health? | 56d133d017492d1400aabc23 | 290 | Zelda and Sheik |
177 | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What company included the soundtrack as a reward for ordering the game prior to release? | 56cda64a62d2951400fa67be | 71 | GameStop |
178 | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | How many tracks were recorded on the preorder CD? | 56cda64a62d2951400fa67bf | 16 | 20 |
179 | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | In what areas is the content of the GameStop bonus CD provided for all versions of the game? | 56cda64a62d2951400fa67c0 | 150 | Japan, Europe, and Australia |
180 | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What was included as a Gamestop preorder item? | 56d13400e7d4791d00901fdd | 2 | CD |
181 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What kind of scores did Twilight Princess receive from many video game review sources? | 56cda75062d2951400fa67c4 | 97 | perfect |
182 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | Which sites gave the Wii copy of Twilight Princess scores of 95% and 95? | 56cda75062d2951400fa67c5 | 272 | GameRankings and Metacritic |
183 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | Who counted the game among the best ever made? | 56cda75062d2951400fa67c6 | 423 | GameTrailers |
184 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What was the reception of Twilight Princess? | 56d13482e7d4791d00901fef | 34 | universal critical acclaim |
185 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What scores did it receive from major game publications? | 56d13482e7d4791d00901ff0 | 97 | perfect |
186 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What is the average score of Twilight Princess on Metacritic? | 56d13482e7d4791d00901ff1 | 341 | 95 |
187 | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What reviewer called Twilight Princess "One of the greatest games ever created"? | 56d13482e7d4791d00901ff2 | 423 | GameTrailers |
188 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | Which publications reported some issues with the graphics of Twilight Princess? | 56cda80362d2951400fa67ca | 723 | IGN and GameSpy |
189 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | Which journalist criticized the Wii version for its controls? | 56cda80362d2951400fa67cb | 1,153 | Jeff Gerstmann |
190 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | Which game publication does Jeff Gerstmann work for? | 56cda80362d2951400fa67cc | 1,142 | GameSpot |
191 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | Which game journalist was perturbed by a lack of voiced dialogue? | 56cda80362d2951400fa67cd | 1,532 | Javier Glickman |
192 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | Which publication does Javier Glickman write for? | 56cda80362d2951400fa67ce | 1,524 | Hyper |
193 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | What 2 critics suggested the game had blurry textures and low resolution? | 56d1352fe7d4791d00901ffd | 723 | IGN and GameSpy |
194 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | What critic considered the CD to be the best of the generation? | 56d1352fe7d4791d00901ffe | 1,313 | Gaming Nexus |
195 | On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics". | Who specifically commended the game for the very long quests? | 56d1352fe7d4791d00901fff | 1,532 | Javier Glickman |
196 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | The version of Twilight Princess fo which console won three IGN awards? | 56cda8a662d2951400fa67d4 | 124 | GameCube |
197 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | What was Twilight Princess's rank among all Nintendo games according to Nintendo Magazine? | 56cda8a662d2951400fa67d5 | 660 | 16th |
198 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | Where did Twilight Princess place among Wii titles according to IGN? | 56cda8a662d2951400fa67d6 | 777 | 4th |
199 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | Where did Twilight Princess rank on Nintendo Power's list of Nintendo games in the 2000s? | 56cda8a662d2951400fa67d7 | 834 | third |
200 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | What 2 critics gave Twilight Princess awards for Best Graphics and Best Story? | 56d135e0e7d4791d00902015 | 147 | IGN and Nintendo Power |
201 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | What award did Game Critics Awards and GameSpy give Twilight Princess? | 56d135e0e7d4791d00902016 | 586 | Best Console Game |
202 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | What place did the game take in Nintendo's Official list of 100 Greatest Nintendo Games of All Time? | 56d135e0e7d4791d00902017 | 660 | 16th |
203 | Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade. | What place did IGN give the game on the Wii console? | 56d135e0e7d4791d00902018 | 777 | 4th |
204 | In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update]. | What is the name of the area which includes most countries not located in North, Central or South America? | 56cda92362d2951400fa67dc | 7 | PAL |
205 | In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update]. | How many units of the Wii version of Twilight Princess had been purchased by the end of March 2011? | 56cda92362d2951400fa67dd | 239 | 5.82 million |
206 | In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update]. | How many units of the GameCube version of Twilight Princess had been purchased by the end of March 2007? | 56cda92362d2951400fa67de | 304 | 1.32 million |
207 | In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update]. | What region is Twilight Princess the best -selling Zelda entry? | 56d13669e7d4791d0090201d | 7 | PAL region |
208 | In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update]. | How many copies of the game had been sold as of March 2011? | 56d13669e7d4791d0090201f | 239 | 5.82 million |
209 | In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update]. | How many copies of the game had been sold on Gamecube as of March 2007? | 56d13669e7d4791d00902020 | 304 | 1.32 million |
210 | A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake. | Who wrote and provided art for a Twilight Princess comic book series? | 56cda9c462d2951400fa67e2 | 85 | Akira Himekawa |
211 | A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake. | The Twilight Princess manga was only available in what country? | 56cda9c462d2951400fa67e3 | 2 | Japan |
212 | A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake. | Who published the Twilight Princess comic book series? | 56cda9c462d2951400fa67e4 | 186 | Shogakukan |
213 | A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake. | What kind of device can access the Twilight Princess manga? | 56cda9c462d2951400fa67e5 | 208 | mobile |
0 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | Which company made Spectre? | 56cdaf0362d2951400fa6808 | 64 | Eon Productions |
1 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | Who is the star of Spectre? | 56cdaf0362d2951400fa6809 | 93 | Daniel Craig |
2 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | What role does Daniel Craig play in Spectre? | 56cdaf0362d2951400fa680a | 36 | James Bond |
3 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | What 007 movie did Sam Mendes previously direct? | 56cdaf0362d2951400fa680b | 333 | Skyfall |
4 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | How much money did it take to make Spectre? | 56cdaf0362d2951400fa680c | 504 | $245 |
5 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | How many James Bond films has Eon Productions produced? | 56cf2e15aab44d1400b88dc9 | 22 | twenty-four |
6 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | Which Bond film was the most expensive ever made? | 56cf2e15aab44d1400b88dca | 0 | Spectre |
7 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | How many films has Daniel Craig appeared in as James Bond? | 56cf2e15aab44d1400b88dcb | 29 | four |
8 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | Which two movie studios distributed the James Bond film Spectre? | 56cf2e15aab44d1400b88dcc | 440 | Metro-Goldwyn-Mayer and Columbia Pictures |
9 | Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made. | Who directed Spectre? | 56cf2e15aab44d1400b88dcd | 282 | Sam Mendes |
10 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | What group is the enemy of the protagonist? | 56cdb27562d2951400fa6812 | 68 | Spectre |
11 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | Which movie was Spectre originally featured in? | 56cdb27562d2951400fa6813 | 154 | Diamonds Are Forever |
12 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | Which three personalities from previous films appear in Spectre? | 56cdb27562d2951400fa6814 | 306 | M, Q and Eve Moneypenny |
13 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | Which actor plays the role of Mr. Hinx? | 56cdb27562d2951400fa6815 | 400 | Dave Bautista |
14 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | What role is performed by Monica Bellucci? | 56cdb27562d2951400fa6816 | 478 | Lucia Sciarra |
15 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | Which recurring James Bond characters appear in Spectre? | 56cf2f22aab44d1400b88dd4 | 306 | M, Q and Eve Moneypenny |
16 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | What actress portrays Dr. Madeleine Swann in Spectre? | 56cf2f22aab44d1400b88dd5 | 364 | Léa Seydoux |
17 | The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra. | What actor portrays Mr. Hinx in Spectre? | 56cf2f22aab44d1400b88dd6 | 400 | Dave Bautista |