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The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
In what year did Nintendo reveal that the two different releases of Twilight Princess were planned for launch at the same time as the Wii?
56cd9ed662d2951400fa6783
959
2006
133
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
How long was the GameCube version of Twilight Princess delayed?
56cd9ed662d2951400fa6784
1,152
a month
134
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
What magazine mentioned players would be able to use the Revolution controller?
56d1307b17492d1400aabbb1
566
NGC Magazine
135
The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint, but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored.[p] Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.[p] Later, the GameCube release was pushed back to a month after the launch of the Wii.
When did Nintendo announce both versions of Twilight Princess would be available at the Wii launch?
56d1307b17492d1400aabbb2
956
E3 2006
136
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
What did early users find hard to use about the game?
56cda06d62d2951400fa678a
87
control scheme
137
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
Using items in the game took over the controls used for what weapon?
56cda06d62d2951400fa678b
546
sword
138
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
Who wanted gestures implemented for sword control?
56cda06d62d2951400fa678c
627
E3 attendees
139
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
When Twilight Princess was finally released for Wii, in what hand did Link wield his sword?
56cda06d62d2951400fa678d
719
right
140
Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
What features did Aonuma work to improve after the demo complaints?
56d1314217492d1400aabbc9
324
comfort and ease
141
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Who wrote the music for Twilight Princess?
56cda10262d2951400fa6792
33
Toru Minegishi and Asuka Ohta
142
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Who was in charge of overseeing audio production?
56cda10262d2951400fa6793
84
Koji Kondo
143
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Who worked adapting the score for performance by an orchestra?
56cda10262d2951400fa6794
396
Michiru Ōshima
144
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Who wrote the music used in the game's trailer and demo?
56cda10262d2951400fa6795
84
Koji Kondo
145
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Who created orchestral arrangements for the game?
56d131c217492d1400aabbdb
396
Michiru Ōshima
146
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen.
Who was to conduct the ensemble that would perform the pieces?
56d131c217492d1400aabbdc
521
Yasuzo Takemoto
147
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
What kind of instruments are favored by Kondo?
56cda41362d2951400fa679a
167
live
148
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
How many people would be in the orchestra Kondo imagined using for the soundtrack?
56cda41362d2951400fa679b
217
50
149
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
When was the soundtrack of Twilight Princess made available?
56cda41362d2951400fa679c
561
November 19, 2006
150
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
Which publication was associated with the soundtrack release?
56cda41362d2951400fa679e
593
Nintendo Power
151
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
Who made the requests for Kondo to use orchestral music throughout the game?
56d1324717492d1400aabbfa
0
Media
152
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
When were track versions of the game's sountrack released?
56d1324717492d1400aabbfb
561
November 19, 2006
153
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield.
What were replicas of the Master Sword and Hylian Shield bundled with?
56d1324717492d1400aabbfc
533
soundtrack
154
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
What kind of error was found in Twilight Princess for Wii?
56cda4aa62d2951400fa67a4
29
buffer overflow vulnerability
155
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
What does ELF stand for?
56cda4aa62d2951400fa67a6
335
Executable and Linkable Format
156
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
Which issue of the Wii Menu fixed the issue with Twilight Princess?
56cda4aa62d2951400fa67a7
562
4
157
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
What was the name of the hack discovered?
56d132b717492d1400aabc08
125
Twilight Hack
158
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
What versions of the Wii Menu prevented copying the exploited files?
56d132b717492d1400aabc09
421
3.3 and 3.4
159
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability.
What version of the Wii patched the hack vulnerability?
56d132b717492d1400aabc0a
562
4
160
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
Which company is responsible for the HD version of Twilight Princess?
56cda50b62d2951400fa67ac
105
Tantalus Media
161
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
For which console is Twilight Princess HD being made?
56cda50b62d2951400fa67ad
128
Wii U
162
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
When were plans for Twilight Princess HD revealed?
56cda50b62d2951400fa67ae
197
November 12, 2015
163
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
On what date is Twilight Princess HD scheduled for Australian release?
56cda50b62d2951400fa67af
360
March 5, 2016
164
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
What is the name of the remastered game?
56d1335f17492d1400aabc14
40
The Legend of Zelda: Twilight Princess HD
165
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
What company is developing the remaster?
56d1335f17492d1400aabc15
105
Tantalus Media
166
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
What kind of functionality will the remaster feature?
56d1335f17492d1400aabc16
250
Amiibo
167
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
When will the game be released in America?
56d1335f17492d1400aabc17
329
March 4, 2016
168
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
What special item is included with certain versions of Twilight Princess HD?
56cda5a862d2951400fa67b4
38
Wolf Link Amiibo figurine
169
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
Which two Amiibo figures reload Link's stock of arrows?
56cda5a862d2951400fa67b5
253
Link and Toon Link
170
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
Which two Amiibo figures heal Link?
56cda5a862d2951400fa67b6
290
Zelda and Sheik
171
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
Which Amiibo figure makes Link lose more health when attacked?
56cda5a862d2951400fa67b7
333
Ganondorf
172
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
What is the name of the area that players with the Wolf Link Amiibo can access?
56cda5a862d2951400fa67b8
117
Cave of Shadows
173
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
What will special bundles of the game contain?
56d133d017492d1400aabc20
38
Wolf Link Amiibo
174
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
What is the level called that the special Amiibo will unlock?
56d133d017492d1400aabc21
117
Cave of Shadows
175
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
What characters will be able to replenish arrows?
56d133d017492d1400aabc22
253
Link and Toon
176
Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage.
What figures restore health?
56d133d017492d1400aabc23
290
Zelda and Sheik
177
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
What company included the soundtrack as a reward for ordering the game prior to release?
56cda64a62d2951400fa67be
71
GameStop
178
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
How many tracks were recorded on the preorder CD?
56cda64a62d2951400fa67bf
16
20
179
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
In what areas is the content of the GameStop bonus CD provided for all versions of the game?
56cda64a62d2951400fa67c0
150
Japan, Europe, and Australia
180
A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed]
What was included as a Gamestop preorder item?
56d13400e7d4791d00901fdd
2
CD
181
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
What kind of scores did Twilight Princess receive from many video game review sources?
56cda75062d2951400fa67c4
97
perfect
182
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
Which sites gave the Wii copy of Twilight Princess scores of 95% and 95?
56cda75062d2951400fa67c5
272
GameRankings and Metacritic
183
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
Who counted the game among the best ever made?
56cda75062d2951400fa67c6
423
GameTrailers
184
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
What was the reception of Twilight Princess?
56d13482e7d4791d00901fef
34
universal critical acclaim
185
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
What scores did it receive from major game publications?
56d13482e7d4791d00901ff0
97
perfect
186
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
What is the average score of Twilight Princess on Metacritic?
56d13482e7d4791d00901ff1
341
95
187
Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
What reviewer called Twilight Princess "One of the greatest games ever created"?
56d13482e7d4791d00901ff2
423
GameTrailers
188
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Which publications reported some issues with the graphics of Twilight Princess?
56cda80362d2951400fa67ca
723
IGN and GameSpy
189
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Which journalist criticized the Wii version for its controls?
56cda80362d2951400fa67cb
1,153
Jeff Gerstmann
190
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Which game publication does Jeff Gerstmann work for?
56cda80362d2951400fa67cc
1,142
GameSpot
191
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Which game journalist was perturbed by a lack of voiced dialogue?
56cda80362d2951400fa67cd
1,532
Javier Glickman
192
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Which publication does Javier Glickman write for?
56cda80362d2951400fa67ce
1,524
Hyper
193
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
What 2 critics suggested the game had blurry textures and low resolution?
56d1352fe7d4791d00901ffd
723
IGN and GameSpy
194
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
What critic considered the CD to be the best of the generation?
56d1352fe7d4791d00901ffe
1,313
Gaming Nexus
195
On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post. Game Informer called it "so creative that it rivals the best that Hollywood has to offer". GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation". Cubed3 hailed Twilight Princess as "the single greatest videogame experience". Twilight Princess's graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game, and regarded Twilight Princess's Hyrule as the best version ever created. PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games". Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP.com said the remote-swinging sword attacks were "the most impressive in the entire series". Gaming Nexus considered Twilight Princess's soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts. Hyper's Javier Glickman commended the game for its "very long quests, superb Wii controls and being able to save anytime". However, he criticised it for "no voice acting, no orchestral score and slightly outdated graphics".
Who specifically commended the game for the very long quests?
56d1352fe7d4791d00901fff
1,532
Javier Glickman
196
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
The version of Twilight Princess fo which console won three IGN awards?
56cda8a662d2951400fa67d4
124
GameCube
197
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
What was Twilight Princess's rank among all Nintendo games according to Nintendo Magazine?
56cda8a662d2951400fa67d5
660
16th
198
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
Where did Twilight Princess place among Wii titles according to IGN?
56cda8a662d2951400fa67d6
777
4th
199
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
Where did Twilight Princess rank on Nintendo Power's list of Nintendo games in the 2000s?
56cda8a662d2951400fa67d7
834
third
200
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
What 2 critics gave Twilight Princess awards for Best Graphics and Best Story?
56d135e0e7d4791d00902015
147
IGN and Nintendo Power
201
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
What award did Game Critics Awards and GameSpy give Twilight Princess?
56d135e0e7d4791d00902016
586
Best Console Game
202
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
What place did the game take in Nintendo's Official list of 100 Greatest Nintendo Games of All Time?
56d135e0e7d4791d00902017
660
16th
203
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.
What place did IGN give the game on the Wii console?
56d135e0e7d4791d00902018
777
4th
204
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
What is the name of the area which includes most countries not located in North, Central or South America?
56cda92362d2951400fa67dc
7
PAL
205
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
How many units of the Wii version of Twilight Princess had been purchased by the end of March 2011?
56cda92362d2951400fa67dd
239
5.82 million
206
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
How many units of the GameCube version of Twilight Princess had been purchased by the end of March 2007?
56cda92362d2951400fa67de
304
1.32 million
207
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
What region is Twilight Princess the best -selling Zelda entry?
56d13669e7d4791d0090201d
7
PAL region
208
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
How many copies of the game had been sold as of March 2011?
56d13669e7d4791d0090201f
239
5.82 million
209
In the PAL region, which covers most of Africa, Asia, Europe, and Oceania, Twilight Princess is the best-selling entry in the Zelda series. During its first week, the game was sold with three of every four Wii purchases. The game had sold 5.82 million copies on the Wii as of March 31, 2011[update], and 1.32 million on the GameCube as of March 31, 2007[update].
How many copies of the game had been sold on Gamecube as of March 2007?
56d13669e7d4791d00902020
304
1.32 million
210
A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
Who wrote and provided art for a Twilight Princess comic book series?
56cda9c462d2951400fa67e2
85
Akira Himekawa
211
A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
The Twilight Princess manga was only available in what country?
56cda9c462d2951400fa67e3
2
Japan
212
A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
Who published the Twilight Princess comic book series?
56cda9c462d2951400fa67e4
186
Shogakukan
213
A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.
What kind of device can access the Twilight Princess manga?
56cda9c462d2951400fa67e5
208
mobile
0
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
Which company made Spectre?
56cdaf0362d2951400fa6808
64
Eon Productions
1
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
Who is the star of Spectre?
56cdaf0362d2951400fa6809
93
Daniel Craig
2
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
What role does Daniel Craig play in Spectre?
56cdaf0362d2951400fa680a
36
James Bond
3
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
What 007 movie did Sam Mendes previously direct?
56cdaf0362d2951400fa680b
333
Skyfall
4
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
How much money did it take to make Spectre?
56cdaf0362d2951400fa680c
504
$245
5
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
How many James Bond films has Eon Productions produced?
56cf2e15aab44d1400b88dc9
22
twenty-four
6
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
Which Bond film was the most expensive ever made?
56cf2e15aab44d1400b88dca
0
Spectre
7
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
How many films has Daniel Craig appeared in as James Bond?
56cf2e15aab44d1400b88dcb
29
four
8
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
Which two movie studios distributed the James Bond film Spectre?
56cf2e15aab44d1400b88dcc
440
Metro-Goldwyn-Mayer and Columbia Pictures
9
Spectre (2015) is the twenty-fourth James Bond film produced by Eon Productions. It features Daniel Craig in his fourth performance as James Bond, and Christoph Waltz as Ernst Stavro Blofeld, with the film marking the character's re-introduction into the series. It was directed by Sam Mendes as his second James Bond film following Skyfall, and was written by John Logan, Neal Purvis, Robert Wade and Jez Butterworth. It is distributed by Metro-Goldwyn-Mayer and Columbia Pictures. With a budget around $245 million, it is the most expensive Bond film and one of the most expensive films ever made.
Who directed Spectre?
56cf2e15aab44d1400b88dcd
282
Sam Mendes
10
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
What group is the enemy of the protagonist?
56cdb27562d2951400fa6812
68
Spectre
11
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
Which movie was Spectre originally featured in?
56cdb27562d2951400fa6813
154
Diamonds Are Forever
12
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
Which three personalities from previous films appear in Spectre?
56cdb27562d2951400fa6814
306
M, Q and Eve Moneypenny
13
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
Which actor plays the role of Mr. Hinx?
56cdb27562d2951400fa6815
400
Dave Bautista
14
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
What role is performed by Monica Bellucci?
56cdb27562d2951400fa6816
478
Lucia Sciarra
15
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
Which recurring James Bond characters appear in Spectre?
56cf2f22aab44d1400b88dd4
306
M, Q and Eve Moneypenny
16
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
What actress portrays Dr. Madeleine Swann in Spectre?
56cf2f22aab44d1400b88dd5
364
Léa Seydoux
17
The story sees Bond pitted against the global criminal organisation Spectre, marking the group's first appearance in an Eon Productions film since 1971's Diamonds Are Forever,[N 2] and tying Craig's series of films together with an overarching storyline. Several recurring James Bond characters, including M, Q and Eve Moneypenny return, with the new additions of Léa Seydoux as Dr. Madeleine Swann, Dave Bautista as Mr. Hinx, Andrew Scott as Max Denbigh and Monica Bellucci as Lucia Sciarra.
What actor portrays Mr. Hinx in Spectre?
56cf2f22aab44d1400b88dd6
400
Dave Bautista