Post
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🎮 Introduction to the World's First 3D Tank Game Created Solely with Generative AI 🚀
The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. 🤖
Following the success of my first 2D tank game ( cutechicken/tankwar) 🎯, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool ( VIDraft/mouse1), the basic game framework was generated in just one minute ⚡. The 3D modeling ( ginipick/SORA-3D) and sound effects ( fantaxy/Sound-AI-SFX) were also easily created with AI assistance.
The resulting game ( cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. 🎉
Key Technical Features: 🛠️
Complete 3D rendering system using Three.js 🖥️
Real-time physics-based collision detection and handling 💥
Dynamic shadow and lighting system ☀️
Real-time radar and enemy tracking system 🎯
Advanced particle effects system (explosions, smoke, fire) 💫
Dynamic sound system (engine, firing, explosion sounds) 🔊
AI-driven enemy strategy system (pursuit, evasion, combat) 🤖
Terrain-based tank tilt adjustment 🌍
Real-time crosshair targeting system 🎯
Dynamic UI system (health bars, ammo, score) 📊
Technical Implementation: ⚙️
Physics Engine: 🎳
Custom collision detection system
Dynamic obstacle handling
Real-time terrain interaction
AI Systems: 🧠
State-based AI behavior patterns
Dynamic pathfinding
Tactical decision-making system
Graphics: 🎨
PBR-based rendering
Dynamic particle system
Real-time shadow mapping
The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. 🤖
Following the success of my first 2D tank game ( cutechicken/tankwar) 🎯, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool ( VIDraft/mouse1), the basic game framework was generated in just one minute ⚡. The 3D modeling ( ginipick/SORA-3D) and sound effects ( fantaxy/Sound-AI-SFX) were also easily created with AI assistance.
The resulting game ( cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. 🎉
Key Technical Features: 🛠️
Complete 3D rendering system using Three.js 🖥️
Real-time physics-based collision detection and handling 💥
Dynamic shadow and lighting system ☀️
Real-time radar and enemy tracking system 🎯
Advanced particle effects system (explosions, smoke, fire) 💫
Dynamic sound system (engine, firing, explosion sounds) 🔊
AI-driven enemy strategy system (pursuit, evasion, combat) 🤖
Terrain-based tank tilt adjustment 🌍
Real-time crosshair targeting system 🎯
Dynamic UI system (health bars, ammo, score) 📊
Technical Implementation: ⚙️
Physics Engine: 🎳
Custom collision detection system
Dynamic obstacle handling
Real-time terrain interaction
AI Systems: 🧠
State-based AI behavior patterns
Dynamic pathfinding
Tactical decision-making system
Graphics: 🎨
PBR-based rendering
Dynamic particle system
Real-time shadow mapping