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gunship999

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Reacted to cutechicken's post with 😎 about 4 hours ago
🎮 Introduction to the World's First 3D Tank Game Created Solely with Generative AI 🚀 The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. 🤖 Following the success of my first 2D tank game (https://huggingface.co/spaces/cutechicken/tankwar) 🎯, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool (https://huggingface.co/spaces/VIDraft/mouse1), the basic game framework was generated in just one minute ⚡. The 3D modeling (https://huggingface.co/spaces/ginipick/SORA-3D) and sound effects (https://huggingface.co/spaces/fantaxy/Sound-AI-SFX) were also easily created with AI assistance. The resulting game (https://huggingface.co/spaces/cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. 🎉 Key Technical Features: 🛠️ Complete 3D rendering system using Three.js 🖥️ Real-time physics-based collision detection and handling 💥 Dynamic shadow and lighting system ☀️ Real-time radar and enemy tracking system 🎯 Advanced particle effects system (explosions, smoke, fire) 💫 Dynamic sound system (engine, firing, explosion sounds) 🔊 AI-driven enemy strategy system (pursuit, evasion, combat) 🤖 Terrain-based tank tilt adjustment 🌍 Real-time crosshair targeting system 🎯 Dynamic UI system (health bars, ammo, score) 📊 Technical Implementation: ⚙️ Physics Engine: 🎳 Custom collision detection system Dynamic obstacle handling Real-time terrain interaction AI Systems: 🧠 State-based AI behavior patterns Dynamic pathfinding Tactical decision-making system Graphics: 🎨 PBR-based rendering Dynamic particle system Real-time shadow mapping
Reacted to cutechicken's post with ❤️ about 4 hours ago
🎮 Introduction to the World's First 3D Tank Game Created Solely with Generative AI 🚀 The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. 🤖 Following the success of my first 2D tank game (https://huggingface.co/spaces/cutechicken/tankwar) 🎯, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool (https://huggingface.co/spaces/VIDraft/mouse1), the basic game framework was generated in just one minute ⚡. The 3D modeling (https://huggingface.co/spaces/ginipick/SORA-3D) and sound effects (https://huggingface.co/spaces/fantaxy/Sound-AI-SFX) were also easily created with AI assistance. The resulting game (https://huggingface.co/spaces/cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. 🎉 Key Technical Features: 🛠️ Complete 3D rendering system using Three.js 🖥️ Real-time physics-based collision detection and handling 💥 Dynamic shadow and lighting system ☀️ Real-time radar and enemy tracking system 🎯 Advanced particle effects system (explosions, smoke, fire) 💫 Dynamic sound system (engine, firing, explosion sounds) 🔊 AI-driven enemy strategy system (pursuit, evasion, combat) 🤖 Terrain-based tank tilt adjustment 🌍 Real-time crosshair targeting system 🎯 Dynamic UI system (health bars, ammo, score) 📊 Technical Implementation: ⚙️ Physics Engine: 🎳 Custom collision detection system Dynamic obstacle handling Real-time terrain interaction AI Systems: 🧠 State-based AI behavior patterns Dynamic pathfinding Tactical decision-making system Graphics: 🎨 PBR-based rendering Dynamic particle system Real-time shadow mapping
Reacted to cutechicken's post with 👀 about 4 hours ago
🎮 Introduction to the World's First 3D Tank Game Created Solely with Generative AI 🚀 The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. 🤖 Following the success of my first 2D tank game (https://huggingface.co/spaces/cutechicken/tankwar) 🎯, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool (https://huggingface.co/spaces/VIDraft/mouse1), the basic game framework was generated in just one minute ⚡. The 3D modeling (https://huggingface.co/spaces/ginipick/SORA-3D) and sound effects (https://huggingface.co/spaces/fantaxy/Sound-AI-SFX) were also easily created with AI assistance. The resulting game (https://huggingface.co/spaces/cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. 🎉 Key Technical Features: 🛠️ Complete 3D rendering system using Three.js 🖥️ Real-time physics-based collision detection and handling 💥 Dynamic shadow and lighting system ☀️ Real-time radar and enemy tracking system 🎯 Advanced particle effects system (explosions, smoke, fire) 💫 Dynamic sound system (engine, firing, explosion sounds) 🔊 AI-driven enemy strategy system (pursuit, evasion, combat) 🤖 Terrain-based tank tilt adjustment 🌍 Real-time crosshair targeting system 🎯 Dynamic UI system (health bars, ammo, score) 📊 Technical Implementation: ⚙️ Physics Engine: 🎳 Custom collision detection system Dynamic obstacle handling Real-time terrain interaction AI Systems: 🧠 State-based AI behavior patterns Dynamic pathfinding Tactical decision-making system Graphics: 🎨 PBR-based rendering Dynamic particle system Real-time shadow mapping
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