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--- |
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library_name: stable-baselines3 |
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tags: |
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- PandaReachDense-v3 |
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- deep-reinforcement-learning |
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- reinforcement-learning |
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- stable-baselines3 |
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model-index: |
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- name: A2C |
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results: |
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- task: |
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type: reinforcement-learning |
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name: reinforcement-learning |
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dataset: |
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name: PandaReachDense-v3 |
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type: PandaReachDense-v3 |
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metrics: |
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- type: mean_reward |
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value: -0.17 +/- 0.10 |
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name: mean_reward |
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verified: false |
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--- |
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# **A2C** Agent playing **PandaReachDense-v3** |
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This is a trained model of a **A2C** agent playing **PandaReachDense-v3** |
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using the [stable-baselines3 library](https://github.com/DLR-RM/stable-baselines3). |
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## Usage (with Stable-baselines3) |
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TODO: Add your code |
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```python |
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from stable_baselines3.common.vec_env import DummyVecEnv, VecNormalize |
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# Load the saved statistics |
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eval_env = DummyVecEnv([lambda: gym.make("PandaReachDense-v3")]) |
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eval_env = VecNormalize.load("vec_normalize.pkl", eval_env) |
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# We need to override the render_mode |
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eval_env.render_mode = "rgb_array" |
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# do not update them at test time |
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eval_env.training = False |
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# reward normalization is not needed at test time |
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eval_env.norm_reward = False |
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# Load the agent |
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model = A2C.load("a2c-PandaReachDense-v3") |
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mean_reward, std_reward = evaluate_policy(model, eval_env) |
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print(f"Mean reward = {mean_reward:.2f} +/- {std_reward:.2f}") |
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... |
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``` |
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