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[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.
('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-162-11
inproject
html
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.
(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-178-15
inproject
label
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.
('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-178-30
inproject
classes
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').
('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-185-15
inproject
html
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.
(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-185-29
inproject
style
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "content", "page", "parent_view", "props", "set_content", "style", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).
('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-187-20
infile
interactive_image
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.
): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-201-19
random
table
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.
({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-215-18
commited
update
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "options", "page", "parent_view", "props", "style", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.
() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-219-20
infile
chart
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.
): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-230-11
inproject
classes
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "options", "page", "parent_view", "props", "style", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).
('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-234-18
commited
update
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "options", "page", "parent_view", "props", "style", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.
() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-236-11
commited
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.
('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-249-20
infile
line_plot
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.
): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-262-22
inproject
push
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "close", "fig", "lines", "page", "parent_view", "props", "push", "push_counter", "slice", "style", "tooltip", "update", "update_every", "view", "visible", "with_legend", "x", "Y", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.
([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-264-26
infile
timer
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.
(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-265-11
inproject
checkbox
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.
('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-265-30
inproject
bind_value
[ "bind_value", "bind_value_from", "bind_value_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "change_handler", "classes", "handle_change", "page", "parent_view", "props", "set_value", "style", "tooltip", "update", "value", "value_to_view", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').
(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-268-16
random
scene
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.
(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-278-18
inproject
line
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "box", "classes", "curve", "cylinder", "extrusion", "group", "line", "move_camera", "page", "parent_view", "props", "quadratic_bezier_tube", "ring", "sphere", "spot_light", "stl", "style", "text", "text3d", "texture", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.
([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-278-47
inproject
material
[ "args", "color", "delete", "id", "material", "move", "name", "opacity", "page", "parent", "R", "rotate", "rotate_R", "run_command", "scale", "send_to", "side_", "stack", "sx", "sy", "sz", "type", "view", "visible", "visible_", "with_name", "x", "y", "z", "_create_command", "_delete_command", "_material_command", "_move_command", "_rotate_command", "_scale_command", "_visible_command", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).
('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-279-18
inproject
curve
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "box", "classes", "curve", "cylinder", "extrusion", "group", "line", "move_camera", "page", "parent_view", "props", "quadratic_bezier_tube", "ring", "sphere", "spot_light", "stl", "style", "text", "text3d", "texture", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.
([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-279-75
inproject
material
[ "args", "color", "delete", "id", "material", "move", "name", "opacity", "page", "parent", "R", "rotate", "rotate_R", "run_command", "scale", "send_to", "side_", "stack", "sx", "sy", "sz", "type", "view", "visible", "visible_", "with_name", "x", "y", "z", "_create_command", "_delete_command", "_material_command", "_move_command", "_rotate_command", "_scale_command", "_visible_command", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).
('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-286-18
inproject
stl
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "box", "classes", "curve", "cylinder", "extrusion", "group", "line", "move_camera", "page", "parent_view", "props", "quadratic_bezier_tube", "ring", "sphere", "spot_light", "stl", "style", "text", "text3d", "texture", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.
(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-286-30
inproject
scale
[ "args", "color", "delete", "id", "material", "move", "name", "opacity", "page", "parent", "R", "rotate", "rotate_R", "run_command", "scale", "send_to", "side_", "stack", "sx", "sy", "sz", "type", "view", "visible", "visible_", "with_name", "x", "y", "z", "_create_command", "_delete_command", "_material_command", "_move_command", "_rotate_command", "_scale_command", "_visible_command", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).
(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-286-41
inproject
move
[ "args", "color", "delete", "id", "material", "move", "name", "opacity", "page", "parent", "R", "rotate", "rotate_R", "run_command", "scale", "send_to", "side_", "stack", "sx", "sy", "sz", "type", "view", "visible", "visible_", "with_name", "x", "y", "z", "_create_command", "_delete_command", "_material_command", "_move_command", "_rotate_command", "_scale_command", "_visible_command", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).
(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-289-18
inproject
text3d
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "box", "classes", "curve", "cylinder", "extrusion", "group", "line", "move_camera", "page", "parent_view", "props", "quadratic_bezier_tube", "ring", "sphere", "spot_light", "stl", "style", "text", "text3d", "texture", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.
('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-289-99
inproject
move
[ "args", "color", "delete", "id", "material", "move", "name", "opacity", "page", "parent", "R", "rotate", "rotate_R", "run_command", "scale", "send_to", "side_", "stack", "sx", "sy", "sz", "type", "view", "visible", "visible_", "with_name", "x", "y", "z", "_create_command", "_delete_command", "_material_command", "_move_command", "_rotate_command", "_scale_command", "_visible_command", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').
(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-289-110
inproject
scale
[ "args", "color", "delete", "id", "material", "move", "name", "opacity", "page", "parent", "R", "rotate", "rotate_R", "run_command", "scale", "send_to", "side_", "stack", "sx", "sy", "sz", "type", "view", "visible", "visible_", "with_name", "x", "y", "z", "_create_command", "_delete_command", "_material_command", "_move_command", "_rotate_command", "_scale_command", "_visible_command", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).
(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-291-20
infile
tree
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.
): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-297-20
infile
log
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.
): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-308-20
random
card_section
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.
(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-317-20
infile
row
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.
): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-335-11
infile
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.
('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-338-20
infile
expansion
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.
): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-344-16
inproject
menu
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.
() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-345-15
inproject
menu_item
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.
('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-345-55
inproject
set_text
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.
('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-358-11
inproject
label
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.
('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-358-32
inproject
tooltip
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').
('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-361-20
infile
notify
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.
): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-364-20
infile
dialog
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.
): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-367-15
inproject
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.
('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-367-47
inproject
close
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "clear", "close", "open", "page", "parent_view", "props", "style", "submit", "tight", "tooltip", "update", "view", "visible", "_child_count_on_enter", "_on_input", "_result", "_submitted", "__annotations__", "__await__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.
) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-388-11
infile
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.
('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-405-11
inproject
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.
().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-405-20
inproject
props
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().
('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-405-58
inproject
classes
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').
('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-437-11
inproject
on_startup
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.
(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-438-11
inproject
on_connect
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.
(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-438-32
inproject
set_text
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.
('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-440-20
infile
timer
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.
): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-466-17
inproject
modifiers
[ "action", "key", "modifiers", "sender", "socket", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.
.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-466-27
inproject
shift
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import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.
and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-466-39
inproject
action
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import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.
.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-466-46
inproject
keydown
[ "keydown", "keyup", "repeat", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.
: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-471-23
inproject
key
[ "action", "key", "modifiers", "sender", "socket", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.
.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-471-27
inproject
arrow_up
[ "alt", "arrow_down", "arrow_left", "arrow_right", "arrow_up", "backspace", "caps_lock", "code", "control", "delete", "end", "enter", "escape", "f1", "f10", "f11", "f12", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "home", "insert", "is_cursorkey", "location", "meta", "name", "number", "page_down", "page_up", "pause", "print_screen", "shift", "space", "tab", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.
: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-473-23
inproject
key
[ "action", "key", "modifiers", "sender", "socket", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.
.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-473-27
inproject
arrow_down
[ "alt", "arrow_down", "arrow_left", "arrow_right", "arrow_up", "backspace", "caps_lock", "code", "control", "delete", "end", "enter", "escape", "f1", "f10", "f11", "f12", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "home", "insert", "is_cursorkey", "location", "meta", "name", "number", "page_down", "page_up", "pause", "print_screen", "shift", "space", "tab", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.
: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-478-11
inproject
checkbox
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.
('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-478-40
inproject
bind_value_to
[ "bind_value", "bind_value_from", "bind_value_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "change_handler", "classes", "handle_change", "page", "parent_view", "props", "set_value", "style", "tooltip", "update", "value", "value_to_view", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').
(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-496-16
inproject
column
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.
().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-496-25
inproject
bind_visibility_from
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "clear", "page", "parent_view", "props", "style", "tight", "tooltip", "update", "view", "visible", "_child_count_on_enter", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__enter__", "__eq__", "__exit__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().
(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-512-20
commited
update
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "options", "page", "parent_view", "props", "style", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.
() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-515-20
infile
options
[ "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "options", "page", "parent_view", "props", "style", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.
.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-516-15
commited
update
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.
(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-519-11
infile
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.
('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-534-11
infile
button
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.
('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-539-12
inproject
page
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.
('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-544-12
inproject
page
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.
('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-579-11
infile
link
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.
('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-581-20
inproject
open
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.
): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-582-12
inproject
page
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.
('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-597-11
inproject
add_route
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.
(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-597-31
inproject
routing
[ "applications", "authentication", "background", "concurrency", "config", "convertors", "datastructures", "endpoints", "exceptions", "formparsers", "middleware", "requests", "responses", "routing", "schemas", "staticfiles", "status", "templating", "testclient", "types", "websockets", "_compat", "_exception_handler", "_utils", "__doc__", "__file__", "__name__", "__package__", "__version__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.
.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-597-39
inproject
Route
[ "annotations", "ASGIApp", "asynccontextmanager", "BaseRoute", "compile_path", "contextlib", "Convertor", "CONVERTOR_TYPES", "Enum", "functools", "get_name", "get_route_path", "Headers", "Host", "HTTPException", "inspect", "is_async_callable", "iscoroutinefunction_or_partial", "Lifespan", "Match", "Middleware", "Mount", "NoMatchFound", "PARAM_REGEX", "PlainTextResponse", "re", "Receive", "RedirectResponse", "replace_params", "Request", "request_response", "Response", "Route", "Router", "run_in_threadpool", "Scope", "Send", "traceback", "types", "typing", "URL", "URLPath", "warnings", "WebSocket", "websocket_session", "WebSocketClose", "WebSocketRoute", "wrap_app_handling_exceptions", "_AsyncLiftContextManager", "_DefaultLifespan", "_T", "_wrap_gen_lifespan_context", "__doc__", "__file__", "__name__", "__package__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.
( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-615-12
common
get
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.
('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-640-19
inproject
set_text
[ "bind_text", "bind_text_from", "bind_text_to", "bind_visibility", "bind_visibility_from", "bind_visibility_to", "classes", "page", "parent_view", "props", "set_text", "style", "text", "tooltip", "update", "view", "visible", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.
(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-640-78
inproject
values
[ "clear", "copy", "elements", "fromkeys", "get", "items", "keys", "most_common", "pop", "popitem", "setdefault", "subtract", "total", "update", "values", "_keep_positive", "__add__", "__and__", "__annotations__", "__class__", "__class_getitem__", "__contains__", "__delattr__", "__delitem__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__ge__", "__getattribute__", "__getitem__", "__gt__", "__hash__", "__iadd__", "__iand__", "__init__", "__init_subclass__", "__ior__", "__isub__", "__iter__", "__le__", "__len__", "__lt__", "__missing__", "__module__", "__ne__", "__neg__", "__new__", "__or__", "__pos__", "__reduce__", "__reduce_ex__", "__repr__", "__reversed__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__", "__sub__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.
())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-642-12
inproject
page
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.
('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.await_javascript('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
47
47-662-32
infile
await_javascript
[ "add_body_html", "add_head_html", "add_route", "add_static_files", "await_javascript", "button", "card", "card_section", "chart", "checkbox", "color_input", "color_picker", "colors", "column", "custom_example", "dialog", "expansion", "get", "html", "icon", "image", "input", "interactive_image", "joystick", "keyboard", "label", "line_plot", "link", "log", "markdown", "menu", "menu_item", "menu_separator", "notify", "number", "on_connect", "on_disconnect", "on_shutdown", "on_startup", "open", "open_async", "page", "plot", "radio", "row", "run", "run_javascript", "scene", "select", "shutdown", "slider", "switch", "table", "timer", "toggle", "tree", "update", "upload", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
import asyncio import inspect import re from contextlib import contextmanager from typing import Callable, Union import docutils.core from nicegui import ui @contextmanager def example(content: Union[Callable, type, str]): callFrame = inspect.currentframe().f_back.f_back begin = callFrame.f_lineno def add_html_anchor(element: ui.html): html = element.content match = re.search(r'<h4.*?>(.*?)</h4>', html) if not match: return headline_id = re.sub('[^(a-z)(A-Z)(0-9)-]', '_', match.groups()[0].strip()).lower() if not headline_id: return icon = '<span class="material-icons">link</span>' anchor = f'<a href="#{headline_id}" class="text-gray-300 hover:text-black">{icon}</a>' html = html.replace('<h4', f'<h4 id="{headline_id}"', 1) html = html.replace('</h4>', f' {anchor}</h4>', 1) element.view.inner_html = html with ui.row().classes('flex w-full'): if isinstance(content, str): add_html_anchor(ui.markdown(content).classes('mr-8 w-4/12')) else: doc = content.__doc__ or content.__init__.__doc__ html = docutils.core.publish_parts(doc, writer_name='html')['html_body'] html = html.replace('<p>', '<h4>', 1) html = html.replace('</p>', '</h4>', 1) html = ui.markdown.apply_tailwind(html) add_html_anchor(ui.html(html).classes('mr-8 w-4/12')) try: with ui.card().classes('mt-12 w-2/12'): with ui.column().classes('flex w-full'): yield finally: code: str = open(__file__).read() end = begin + 1 lines = code.splitlines() while True: end += 1 if end >= len(lines): break if inspect.indentsize(lines[end]) < inspect.indentsize(lines[begin]) and lines[end]: break code = lines[begin:end] code = [l[8:] for l in code] code.insert(0, '```python') code.insert(1, 'from nicegui import ui') if code[2].split()[0] not in ['from', 'import']: code.insert(2, '') code.append('ui.run()') code.append('```') code = '\n'.join(code) ui.markdown(code).classes('mt-12 w-5/12 overflow-auto') async def create(): ui.markdown('## API Documentation and Examples') def h3(text: str) -> None: ui.label(text).style('width: 100%; border-bottom: 1px solid silver; font-size: 200%; font-weight: 200') h3('Basic Elements') with example(ui.label): ui.label('some label') with example(ui.icon): ui.icon('thumb_up') with example(ui.link): ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui') with example(ui.button): ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!')) with example(ui.toggle): toggle1 = ui.toggle([1, 2, 3], value=1) toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value') with example(ui.radio): radio1 = ui.radio([1, 2, 3], value=1).props('inline') radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value') with example(ui.select): select1 = ui.select([1, 2, 3], value=1) select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value') with example(ui.checkbox): checkbox = ui.checkbox('check me') ui.label('Check!').bind_visibility_from(checkbox, 'value') with example(ui.switch): switch = ui.switch('switch me') ui.label('Switch!').bind_visibility_from(switch, 'value') with example(ui.slider): slider = ui.slider(min=0, max=100, value=50).props('label') ui.label().bind_text_from(slider, 'value') with example(ui.joystick): ui.joystick(color='blue', size=50, on_move=lambda msg: coordinates.set_text(f'{msg.data.vector.x:.3f}, {msg.data.vector.y:.3f}'), on_end=lambda msg: coordinates.set_text('0, 0')) coordinates = ui.label('0, 0') with example(ui.input): ui.input(label='Text', placeholder='press ENTER to apply', on_change=lambda e: input_result.set_text('you typed: ' + e.value)) input_result = ui.label() with example(ui.number): ui.number(label='Number', value=3.1415927, format='%.2f', on_change=lambda e: number_result.set_text(f'you entered: {e.value}')) number_result = ui.label() with example(ui.color_input): color_label = ui.label('Change my color!') ui.color_input(label='Color', value='#000000', on_change=lambda e: color_label.style(f'color:{e.value}')) with example(ui.color_picker): picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important')) button = ui.button(on_click=picker.open).props('icon=colorize') with example(ui.upload): ui.upload(on_upload=lambda e: ui.notify(f'{len(e.files[0])} bytes')) h3('Markdown and HTML') with example(ui.markdown): ui.markdown('''This is **Markdown**.''') with example(ui.html): ui.html('This is <strong>HTML</strong>.') svg = '''#### SVG You can add Scalable Vector Graphics using the `ui.html` element. ''' with example(svg): content = ''' <svg viewBox="0 0 200 200" width="100" height="100" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="78" fill="#ffde34" stroke="black" stroke-width="3" /> <circle cx="80" cy="85" r="8" /> <circle cx="120" cy="85" r="8" /> <path d="m60,120 C75,150 125,150 140,120" style="fill:none; stroke:black; stroke-width:8; stroke-linecap:round" /> </svg>''' ui.html(content) h3('Images') with example(ui.image): ui.image('http://placeimg.com/640/360/tech') captions_and_overlays = '''#### Captions and Overlays By nesting elements inside a `ui.image` you can create augmentations. Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions. To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size. ''' with example(captions_and_overlays): with ui.image('http://placeimg.com/640/360/nature'): ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center') with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'): content = ''' <svg viewBox="0 0 960 638" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <circle cx="445" cy="300" r="100" fill="none" stroke="red" stroke-width="20" /> </svg>''' ui.html(content).style('background:transparent') with example(ui.interactive_image): from nicegui.events import MouseEventArguments def mouse_handler(e: MouseEventArguments): color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue' ii.svg_content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="20" fill="{color}"/>' ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})') src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg' ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True) h3('Data Elements') with example(ui.table): table = ui.table({ 'columnDefs': [ {'headerName': 'Name', 'field': 'name'}, {'headerName': 'Age', 'field': 'age'}, ], 'rowData': [ {'name': 'Alice', 'age': 18}, {'name': 'Bob', 'age': 21}, {'name': 'Carol', 'age': 42}, ], }).classes('max-h-40') def update(): table.options.rowData[0].age += 1 table.update() ui.button('Update', on_click=update) with example(ui.chart): from numpy.random import random chart = ui.chart({ 'title': False, 'chart': {'type': 'bar'}, 'xAxis': {'categories': ['A', 'B']}, 'series': [ {'name': 'Alpha', 'data': [0.1, 0.2]}, {'name': 'Beta', 'data': [0.3, 0.4]}, ], }).classes('max-w-full h-64') def update(): chart.options.series[0].data[:] = random(2) chart.update() ui.button('Update', on_click=update) with example(ui.plot): import numpy as np from matplotlib import pyplot as plt with ui.plot(figsize=(2.5, 1.8)): x = np.linspace(0.0, 5.0) y = np.cos(2 * np.pi * x) * np.exp(-x) plt.plot(x, y, '-') plt.xlabel('time (s)') plt.ylabel('Damped oscillation') with example(ui.line_plot): from datetime import datetime import numpy as np line_plot = ui.line_plot(n=2, limit=20, figsize=(2.5, 1.8)) \ .with_legend(['sin', 'cos'], loc='upper center', ncol=2) def update_line_plot() -> None: now = datetime.now() x = now.timestamp() y1 = np.sin(x) y2 = np.cos(x) line_plot.push([now], [[y1], [y2]]) line_updates = ui.timer(0.1, update_line_plot, active=False) ui.checkbox('active').bind_value(line_updates, 'active') with example(ui.scene): with ui.scene(width=200, height=200) as scene: scene.sphere().material('#4488ff') scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1) scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2) with scene.group().move(z=2): box1 = scene.box().move(x=2) scene.box().move(y=2).rotate(0.25, 0.5, 0.75) scene.box(wireframe=True).material('#888888').move(x=2, y=2) scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000') scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800') logo = "https://avatars.githubusercontent.com/u/2843826" scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]], [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2) teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl' scene.stl(teapot).scale(0.2).move(-3, 4) scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2) scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05) with example(ui.tree): ui.tree([ {'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]}, {'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]}, ], label_key='id', on_select=lambda e: ui.notify(e.value)) with example(ui.log): from datetime import datetime log = ui.log(max_lines=10).classes('h-16') ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime("%X.%f")[:-5])) h3('Layout') with example(ui.card): with ui.card().tight(): ui.image('http://placeimg.com/640/360/nature') with ui.card_section(): ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...') with example(ui.column): with ui.column(): ui.label('label 1') ui.label('label 2') ui.label('label 3') with example(ui.row): with ui.row(): ui.label('label 1') ui.label('label 2') ui.label('label 3') clear_containers = '''#### Clear Containers To remove all elements from a row, column or card container, use the `clear()` method. ''' with example(clear_containers): container = ui.row() def add_face(): with container: ui.icon('face') add_face() ui.button('Add', on_click=add_face) ui.button('Clear', on_click=container.clear) with example(ui.expansion): with ui.expansion('Expand!', icon='work').classes('w-full'): ui.label('inside the expansion') with example(ui.menu): choice = ui.label('Try the menu.') with ui.menu() as menu: ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.')) ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.')) ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False) ui.menu_separator() ui.menu_item('Close', on_click=menu.close) ui.button('Open menu', on_click=menu.open) tooltips = '''#### Tooltips Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip. ''' with example(tooltips): ui.label('Tooltips...').tooltip('...are shown on mouse over') ui.button().props('icon=thumb_up').tooltip('I like this') with example(ui.notify): ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK')) with example(ui.dialog): with ui.dialog() as dialog, ui.card(): ui.label('Hello world!') ui.button('Close', on_click=dialog.close) ui.button('Open a dialog', on_click=dialog.open) async_dialog = '''#### Awaitable dialog Dialogs can be awaited. Use the `submit` method to close the dialog and return a result. Canceling the dialog by clicking in the background or pressing the escape key yields `None`. ''' with example(async_dialog): with ui.dialog() as dialog, ui.card(): ui.label('Are you sure?') with ui.row(): ui.button('Yes', on_click=lambda: dialog.submit('Yes')) ui.button('No', on_click=lambda: dialog.submit('No')) async def show(): result = await dialog ui.notify(f'You chose {result}') ui.button('Await a dialog', on_click=show) h3('Appearance') design = '''#### Styling NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power. Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components): Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props. You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method. If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space. All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling. ''' with example(design): ui.radio(['x', 'y', 'z'], value='x').props('inline color=green') ui.button().props('icon=touch_app outline round').classes('shadow-lg') ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300') with example(ui.colors): ui.colors() ui.button('Default', on_click=lambda: ui.colors()) ui.button('Gray', on_click=lambda: ui.colors(primary='#555')) h3('Action') lifecycle = '''#### Lifecycle You can run a function or coroutine as a parallel task by passing it to one of the following register methods: - `ui.on_startup`: Called when NiceGUI is started or restarted. - `ui.on_shutdown`: Called when NiceGUI is shut down or restarted. - `ui.on_connect`: Called when a client connects to NiceGUI. (Optional argument: Starlette request) - `ui.on_page_ready`: Called when the page is ready and the websocket is connected. (Optional argument: socket) - `ui.on_disconnect`: Called when a client disconnects from NiceGUI. (Optional argument: socket) When NiceGUI is shut down or restarted, the startup tasks will be automatically canceled. ''' with example(lifecycle): import time l = ui.label() async def run_clock(): while True: l.text = f'unix time: {time.time():.1f}' await asyncio.sleep(1) ui.on_startup(run_clock) ui.on_connect(lambda: l.set_text('new connection')) with example(ui.timer): from datetime import datetime with ui.row().classes('items-center'): clock = ui.label() t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime("%X.%f")[:-5])) ui.checkbox('active').bind_value(t, 'active') with ui.row(): def lazy_update() -> None: new_text = datetime.now().strftime('%X.%f')[:-5] if lazy_clock.text[:8] == new_text[:8]: return lazy_clock.text = new_text lazy_clock = ui.label() ui.timer(interval=0.1, callback=lazy_update) with example(ui.keyboard): from nicegui.events import KeyEventArguments def handle_key(e: KeyEventArguments): if e.key == 'f' and not e.action.repeat: if e.action.keyup: ui.notify('f was just released') elif e.action.keydown: ui.notify('f was just pressed') if e.modifiers.shift and e.action.keydown: if e.key.arrow_left: ui.notify('going left') elif e.key.arrow_right: ui.notify('going right') elif e.key.arrow_up: ui.notify('going up') elif e.key.arrow_down: ui.notify('going down') keyboard = ui.keyboard(on_key=handle_key) ui.label('Key events can be caught globally by using the keyboard element.') ui.checkbox('Track key events').bind_value_to(keyboard, 'active') bindings = '''#### Bindings NiceGUI is able to directly bind UI elements to models. Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes. Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property. To define a one-way binding use the `_from` and `_to` variants of these methods. Just pass a property of the model as parameter to these methods to create the binding. ''' with example(bindings): class Demo: def __init__(self): self.number = 1 demo = Demo() v = ui.checkbox('visible', value=True) with ui.column().bind_visibility_from(v, 'value'): ui.slider(min=1, max=3).bind_value(demo, 'number') ui.toggle({1: 'a', 2: 'b', 3: 'c'}).bind_value(demo, 'number') ui.number().bind_value(demo, 'number') ui_updates = '''#### UI Updates NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed. In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update. The example code shows both methods for a `ui.table`, where it is difficult to automatically detect changes in the `options` dictionary. ''' with example(ui_updates): from random import randint def add(): numbers.options.rowData.append({'numbers': randint(0, 100)}) numbers.update() def clear(): numbers.options.rowData.clear() ui.update(numbers) numbers = ui.table({'columnDefs': [{'field': 'numbers'}], 'rowData': []}).classes('max-h-40') ui.button('Add', on_click=add) ui.button('Clear', on_click=clear) async_handlers = '''#### Async event handlers Most elements also support asynchronous event handlers. Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters. ''' with example(async_handlers): async def async_task(): ui.notify('Asynchronous task started') await asyncio.sleep(5) ui.notify('Asynchronous task finished') ui.button('start async task', on_click=async_task) h3('Pages and Routes') with example(ui.page): @ui.page('/other_page') def other_page(): ui.label('Welcome to the other side') ui.link('Back to main page', '#page') @ui.page('/dark_page', dark=True) def dark_page(): ui.label('Welcome to the dark side') ui.link('Back to main page', '#page') ui.link('Visit other page', other_page) ui.link('Visit dark page', dark_page) shared_and_private_pages = '''#### Shared and Private Pages By default, pages created with the `@ui.page` decorator are "private". Their content is re-created for each client. Thus, in the example to the right, the displayed ID changes when the browser reloads the page. With `shared=True` you can create a shared page. Its content is created once at startup and each client sees the *same* elements. Here, the displayed ID remains constant when the browser reloads the page. # Index page All elements that are not created within a decorated page function are automatically added to a new, *shared* index page at route "/". To make it "private" or to change other attributes like title, favicon etc. you can wrap it in a page function with `@ui.page('/', ...)` decorator. ''' with example(shared_and_private_pages): from uuid import uuid4 @ui.page('/private_page') async def private_page(): ui.label(f'private page with ID {uuid4()}') @ui.page('/shared_page', shared=True) async def shared_page(): ui.label(f'shared page with ID {uuid4()}') ui.link('private page', private_page) ui.link('shared page', shared_page) with example(ui.open): @ui.page('/yet_another_page') def yet_another_page(): ui.label('Welcome to yet another page') ui.button('RETURN', on_click=lambda e: ui.open('#open', e.socket)) ui.button('REDIRECT', on_click=lambda e: ui.open(yet_another_page, e.socket)) add_route = '''#### Route Add a new route by calling `ui.add_route` with a starlette route including a path and a function to be called. Routed paths must start with a `'/'`. ''' with example(add_route): import starlette ui.add_route(starlette.routing.Route( '/new/route', lambda _: starlette.responses.PlainTextResponse('Response') )) ui.link('Try the new route!', 'new/route') get_decorator = '''#### Get decorator Syntactic sugar to add routes. Decorating a function with the `@ui.get` makes it available at the specified endpoint, e.g. `'/another/route/<id>'`. Path parameters can be passed to the request handler like with [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/). If type-annotated, they are automatically converted to `bool`, `int`, `float` and `complex` values. An optional `request` argument gives access to the complete request object. ''' with example(get_decorator): from starlette import requests, responses @ui.get('/another/route/{id}') def produce_plain_response(id: str, request: requests.Request): return responses.PlainTextResponse(f'{request.client.host} asked for id={id}') ui.link('Try yet another route!', 'another/route/42') sessions = '''#### Sessions `ui.page` provides an optional `on_connect` argument to register a callback. It is invoked for each new connection to the page. The optional `request` argument provides insights about the clients URL parameters etc. (see [the JustPy docs](https://justpy.io/tutorial/request_object/) for more details). It also enables you to identify sessions over [longer time spans by configuring cookies](https://justpy.io/tutorial/sessions/). ''' with example(sessions): from collections import Counter from datetime import datetime from starlette.requests import Request id_counter = Counter() creation = datetime.now().strftime('%H:%M, %d %B %Y') def handle_connection(request: Request): id_counter[request.session_id] += 1 visits.set_text(f'{len(id_counter)} unique views ({sum(id_counter.values())} overall) since {creation}') @ui.page('/session_demo', on_connect=handle_connection) def session_demo(): global visits visits = ui.label() ui.link('Visit session demo', session_demo) javascript = '''#### JavaScript With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser. The asynchronous function will return after sending the command. With `ui.await_javascript()` you can send a JavaScript command and wait for its response. The asynchronous function will only return after receiving the result. ''' with example(javascript): async def run_javascript(): await ui.run_javascript('alert("Hello!")') async def await_javascript(): response = await ui.
('Date()') ui.notify(f'Browser time: {response}') ui.button('run JavaScript', on_click=run_javascript) ui.button('await JavaScript', on_click=await_javascript)
zauberzeug__nicegui
54
54-40-24
inproject
serialized
[ "bind", "bindings", "chars", "contains", "copy", "debug", "execute_binding", "get_lines", "handle_key", "handle_mouse", "id", "is_bindable", "is_selectable", "keys", "mro", "parent_align", "print", "select", "selectables", "selectables_length", "serialize", "serialized", "set_char", "set_style", "size_policy", "static_width", "styles", "_get_char", "_get_style", "_id_manager", "__annotations__", "__base__", "__bases__", "__basicsize__", "__call__", "__class__", "__delattr__", "__dict__", "__dictoffset__", "__dir__", "__doc__", "__eq__", "__flags__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__instancecheck__", "__itemsize__", "__iter__", "__module__", "__mro__", "__name__", "__ne__", "__new__", "__prepare__", "__qualname__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__", "__subclasscheck__", "__subclasses__", "__text_signature__", "__weakrefoffset__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.
+ ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-41-39
inproject
CENTER
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"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.
allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-48-16
commited
__init__
[ "bind", "bindings", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pos", "print", "select", "selectables", "selectables_length", "selected_index", "serialize", "serialized", "set_char", "set_style", "size_policy", "static_width", "styles", "width", "_bindings", "_get_char", "_get_style", "_id", "_id_manager", "_selectables_length", "_serialized_fields", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__iter__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().
(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-52-17
inproject
width
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.
= 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-54-13
inproject
_widgets
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self.
: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-55-13
inproject
_centered_axis
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self.
: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-60-13
inproject
styles
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.
= type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-60-33
inproject
styles
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "execute_binding", "get_lines", "handle_key", "handle_mouse", "id", "is_bindable", "is_selectable", "keys", "mro", "parent_align", "pop", "print", "remove", "select", "selectables", "selectables_length", "selected", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "wipe", "_add_widget", "_apply_vertalign", "_get_aligners", "_get_char", "_get_style", "_id_manager", "_update_width", "__add__", "__annotations__", "__base__", "__bases__", "__basicsize__", "__call__", "__class__", "__contains__", "__delattr__", "__dict__", "__dictoffset__", "__dir__", "__doc__", "__eq__", "__flags__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__instancecheck__", "__itemsize__", "__iter__", "__len__", "__module__", "__mro__", "__name__", "__ne__", "__new__", "__prepare__", "__qualname__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__", "__subclasscheck__", "__subclasses__", "__text_signature__", "__weakrefoffset__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).
.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-60-40
inproject
copy
[ "clear", "copy", "fromkeys", "get", "items", "keys", "pop", "popitem", "setdefault", "update", "values", "__annotations__", "__class__", "__class_getitem__", "__contains__", "__delattr__", "__delitem__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__init__", "__init_subclass__", "__ior__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__or__", "__reduce__", "__reduce_ex__", "__repr__", "__reversed__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.
() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-67-17
inproject
subscribe
[ "fill", "height", "margins", "origin", "RESIZE", "size", "subscribe", "width", "_alt_sigwinch", "_call_listener", "_get_size", "_listeners", "_update_size", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.
(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-67-36
inproject
RESIZE
[ "fill", "height", "margins", "origin", "RESIZE", "size", "subscribe", "width", "_alt_sigwinch", "_call_listener", "_get_size", "_listeners", "_update_size", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.
, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-67-60
inproject
center
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.
(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-67-72
inproject
_centered_axis
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self.
)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-115-26
inproject
is_selectable
[ "bind", "bindings", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pos", "print", "select", "selectables", "selectables_length", "selected_index", "serialize", "serialized", "set_char", "set_style", "size_policy", "static_width", "styles", "width", "_bindings", "_get_char", "_get_style", "_id", "_id_manager", "_selectables_length", "_serialized_fields", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__iter__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.
: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-118-50
infile
selectables
[ "bind", "bindings", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pos", "print", "select", "selectables", "selectables_length", "selected_index", "serialize", "serialized", "set_char", "set_style", "size_policy", "static_width", "styles", "width", "_bindings", "_get_char", "_get_style", "_id", "_id_manager", "_selectables_length", "_serialized_fields", "__annotations__", "__class__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__hash__", "__init__", "__init_subclass__", "__iter__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.
): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-147-16
infile
selected_index
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.
>= len(self.selectables): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-147-43
infile
selectables
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.
): return None return self.selectables[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui
54
54-150-20
infile
selectables
[ "allow_fullscreen", "bind", "bindings", "box", "center", "chars", "contains", "copy", "debug", "depth", "execute_binding", "get_lines", "handle_key", "handle_mouse", "height", "id", "is_bindable", "is_selectable", "keys", "parent", "parent_align", "pop", "pos", "print", "remove", "select", "selectables", "selectables_length", "selected", "selected_index", "serialize", "serialized", "set_char", "set_recursive_depth", "set_style", "set_widgets", "sidelength", "size_policy", "static_width", "styles", "vertical_align", "width", "wipe", "_add_widget", "_apply_vertalign", "_bindings", "_box", "_centered_axis", "_drag_target", "_get_aligners", "_get_char", "_get_style", "_has_printed", "_id", "_id_manager", "_prev_screen", "_selectables_length", "_serialized_fields", "_update_width", "_widgets", "__add__", "__annotations__", "__class__", "__contains__", "__delattr__", "__dict__", "__dir__", "__doc__", "__eq__", "__format__", "__getattribute__", "__getitem__", "__hash__", "__iadd__", "__init__", "__init_subclass__", "__iter__", "__len__", "__module__", "__ne__", "__new__", "__reduce__", "__reduce_ex__", "__repr__", "__setattr__", "__setitem__", "__sizeof__", "__slots__", "__str__" ]
"""The module containing all of the layout-related widgets.""" # These widgets have more than the 7 allowed instance attributes. # pylint: disable=too-many-instance-attributes from __future__ import annotations from itertools import zip_longest from typing import Any, Callable, Iterator, cast from ..ansi_interface import MouseAction, MouseEvent, clear, reset, terminal from ..context_managers import cursor_at from ..enums import CenteringPolicy, HorizontalAlignment, SizePolicy, VerticalAlignment from ..exceptions import WidthExceededError from ..helpers import real_length from ..input import keys from . import boxes from . import styles as w_styles from .base import Widget class Container(Widget): """A widget that displays other widgets, stacked vertically.""" chars: dict[str, w_styles.CharType] = { "border": ["| ", "-", " |", "-"], "corner": [""] * 4, } styles = { "border": w_styles.MARKUP, "corner": w_styles.MARKUP, "fill": w_styles.BACKGROUND, } keys = { "next": {keys.DOWN, keys.CTRL_N, "j"}, "previous": {keys.UP, keys.CTRL_P, "k"}, } serialized = Widget.serialized + ["_centered_axis"] vertical_align = VerticalAlignment.CENTER allow_fullscreen = True # TODO: Add `WidgetConvertible`? type instead of Any def __init__(self, *widgets: Any, **attrs: Any) -> None: """Initialize Container data""" super().__init__(**attrs) # TODO: This is just a band-aid. if "width" not in attrs: self.width = 40 self._widgets: list[Widget] = [] self._centered_axis: CenteringPolicy | None = None self._prev_screen: tuple[int, int] = (0, 0) self._has_printed = False self.styles = type(self).styles.copy() self.chars = type(self).chars.copy() for widget in widgets: self._add_widget(widget) self._drag_target: Widget | None = None terminal.subscribe(terminal.RESIZE, lambda *_: self.center(self._centered_axis)) @property def sidelength(self) -> int: """Gets the length of left and right borders combined. Returns: An integer equal to the `pytermgui.helpers.real_length` of the concatenation of the left and right borders of this widget, both with their respective styles applied. """ chars = self._get_char("border") style = self._get_style("border") if not isinstance(chars, list): return 0 left_border, _, right_border, _ = chars return real_length(style(left_border) + style(right_border)) @property def selectables(self) -> list[tuple[Widget, int]]: """Gets all selectable widgets and their inner indices. This is used in order to have a constant reference to all selectable indices within this widget. Returns: A list of tuples containing a widget and an integer each. For each widget that is withing this one, it is added to this list as many times as it has selectables. Each of the integers correspond to a selectable_index within the widget. For example, a Container with a Button, InputField and an inner Container containing 3 selectables might return something like this: ``` [ (Button(...), 0), (InputField(...), 0), (Container(...), 0), (Container(...), 1), (Container(...), 2), ] ``` """ _selectables: list[tuple[Widget, int]] = [] for widget in self._widgets: if not widget.is_selectable: continue for i, (inner, _) in enumerate(widget.selectables): _selectables.append((inner, i)) return _selectables @property def selectables_length(self) -> int: """Gets the length of the selectables list. Returns: An integer equal to the length of `self.selectables`. """ return len(self.selectables) @property def selected(self) -> Widget | None: """Returns the currently selected object Returns: The currently selected widget if selected_index is not None, otherwise None. """ # TODO: Add deeper selection if self.selected_index is None: return None if self.selected_index >= len(self.selectables): return None return self.
[self.selected_index][0] @property def box(self) -> boxes.Box: """Returns current box setting Returns: The currently set box instance. """ return self._box @box.setter def box(self, new: str | boxes.Box) -> None: """Applies a new box. Args: new: Either a `pytermgui.boxes.Box` instance or a string analogous to one of the default box names. """ if isinstance(new, str): from_module = vars(boxes).get(new) if from_module is None: raise ValueError(f"Unknown box type {new}.") new = from_module assert isinstance(new, boxes.Box) self._box = new new.set_chars_of(self) def __iadd__(self, other: object) -> Container: """Adds a new widget, then returns self. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self._add_widget(other) return self def __add__(self, other: object) -> Container: """Adds a new widget, then returns self. This method is analogous to `Container.__iadd__`. Args: other: Any widget instance, or data structure that can be turned into a widget by `Widget.from_data`. Returns: A reference to self. """ self.__iadd__(other) return self def __iter__(self) -> Iterator[Widget]: """Gets an iterator of self._widgets. Yields: The next widget. """ for widget in self._widgets: yield widget def __len__(self) -> int: """Gets the length of the widgets list. Returns: An integer describing len(self._widgets). """ return len(self._widgets) def __getitem__(self, sli: int | slice) -> Widget | list[Widget]: """Gets an item from self._widgets. Args: sli: Slice of the list. Returns: The slice in the list. """ return self._widgets[sli] def __setitem__(self, index: int, value: Any) -> None: """Sets an item in self._widgets. Args: index: The index to be set. value: The new widget at this index. """ self._widgets[index] = value def __contains__(self, other: object) -> bool: """Determines if self._widgets contains other widget. Args: other: Any widget-like. Returns: A boolean describing whether `other` is in `self.widgets` """ return other in self._widgets def _add_widget(self, other: object, run_get_lines: bool = True) -> None: """Adds other to this widget. Args: other: Any widget-like object. run_get_lines: Boolean controlling whether the self.get_lines is ran. """ if not isinstance(other, Widget): to_widget = Widget.from_data(other) if to_widget is None: raise ValueError( f"Could not convert {other} of type {type(other)} to a Widget!" ) other = to_widget # This is safe to do, as it would've raised an exception above already assert isinstance(other, Widget) self._widgets.append(other) if isinstance(other, Container): other.set_recursive_depth(self.depth + 2) else: other.depth = self.depth + 1 other.get_lines() other.parent = self if run_get_lines: self.get_lines() def _get_aligners( self, widget: Widget, borders: tuple[str, str] ) -> tuple[Callable[[str], str], int]: """Gets an aligning method and position offset. Args: widget: The widget to align. borders: The left and right borders to put the widget within. Returns: A tuple of a method that, when called with a line, will return that line centered using the passed in widget's parent_align and width, as well as the horizontal offset resulting from the widget being aligned. """ left, right = borders char = self._get_style("fill")(" ") def _align_left(text: str) -> str: """Align line to the left""" padding = self.width - real_length(left + right) - real_length(text) return left + text + padding * char + right def _align_center(text: str) -> str: """Align line to the center""" total = self.width - real_length(left + right) - real_length(text) padding, offset = divmod(total, 2) return left + (padding + offset) * char + text + padding * char + right def _align_right(text: str) -> str: """Align line to the right""" padding = self.width - real_length(left + right) - real_length(text) return left + padding * char + text + right if widget.parent_align == HorizontalAlignment.CENTER: total = self.width - real_length(left + right) - widget.width padding, offset = divmod(total, 2) return _align_center, real_length(left) + padding + offset if widget.parent_align == HorizontalAlignment.RIGHT: return _align_right, self.width - real_length(left) - widget.width # Default to left-aligned return _align_left, real_length(left) def _update_width(self, widget: Widget) -> None: """Updates the width of widget or self. This method respects widget.size_policy. Args: widget: The widget to update/base updates on. """ available = ( self.width - self.sidelength - (0 if isinstance(widget, Container) else 1) ) if widget.size_policy == SizePolicy.FILL: widget.width = available return if widget.size_policy == SizePolicy.RELATIVE: widget.width = widget.relative_width * available return if widget.width > available: if widget.size_policy == SizePolicy.STATIC: raise WidthExceededError( f"Widget {widget}'s static width of {widget.width}" + f" exceeds its parent's available width {available}." "" ) widget.width = available def _apply_vertalign( self, lines: list[str], diff: int, padder: str ) -> tuple[int, list[str]]: """Insert padder line into lines diff times, depending on self.vertical_align. Args: lines: The list of lines to align. diff: The available height. padder: The line to use to pad. Returns: A tuple containing the vertical offset as well as the padded list of lines. Raises: NotImplementedError: The given vertical alignment is not implemented. """ if self.vertical_align == VerticalAlignment.BOTTOM: for _ in range(diff): lines.insert(0, padder) return diff, lines if self.vertical_align == VerticalAlignment.TOP: for _ in range(diff): lines.append(padder) return 0, lines if self.vertical_align == VerticalAlignment.CENTER: top, extra = divmod(diff, 2) bottom = top + extra for _ in range(top): lines.insert(0, padder) for _ in range(bottom): lines.append(padder) return top, lines raise NotImplementedError( f"Vertical alignment {self.vertical_align} is not implemented for {type(self)}." ) def get_lines(self) -> list[str]: """Gets all lines by spacing out inner widgets. This method reflects & applies both width settings, as well as the `parent_align` field. Returns: A list of all lines that represent this Container. """ def _get_border(left: str, char: str, right: str) -> str: """Gets a top or bottom border. Args: left: Left corner character. char: Border character filling between left & right. right: Right corner character. Returns: The border line. """ offset = real_length(left + right) return left + char * (self.width - offset) + right lines = [] style = self._get_style("border") borders = [style(char) for char in self._get_char("border")] style = self._get_style("corner") corners = [style(char) for char in self._get_char("corner")] has_top_bottom = (real_length(borders[1]) > 0, real_length(borders[3]) > 0) align = lambda item: item for widget in self._widgets: align, offset = self._get_aligners(widget, (borders[0], borders[2])) self._update_width(widget) widget.pos = ( self.pos[0] + offset, self.pos[1] + len(lines) + (1 if has_top_bottom[0] else 0), ) widget_lines = [] for line in widget.get_lines(): widget_lines.append(align(line)) lines.extend(widget_lines) vertical_offset, lines = self._apply_vertalign( lines, self.height - len(lines) - sum(has_top_bottom), align("") ) for widget in self._widgets: widget.pos = (widget.pos[0], widget.pos[1] + vertical_offset) # TODO: This is wasteful. widget.get_lines() if has_top_bottom[0]: lines.insert(0, _get_border(corners[0], borders[1], corners[1])) if has_top_bottom[1]: lines.append(_get_border(corners[3], borders[3], corners[2])) self.height = len(lines) return lines def set_widgets(self, new: list[Widget]) -> None: """Sets new list in place of self._widgets. Args: new: The new widget list. """ self._widgets = [] for widget in new: self._add_widget(widget) def serialize(self) -> dict[str, Any]: """Serializes this Container, adding in serializations of all widgets. See `pytermgui.widgets.base.Widget.serialize` for more info. Returns: The dictionary containing all serialized data. """ out = super().serialize() out["_widgets"] = [] for widget in self._widgets: out["_widgets"].append(widget.serialize()) return out def pop(self, index: int = -1) -> Widget: """Pops widget from self._widgets. Analogous to self._widgets.pop(index). Args: index: The index to operate on. Returns: The widget that was popped off the list. """ return self._widgets.pop(index) def remove(self, other: Widget) -> None: """Remove widget from self._widgets Analogous to self._widgets.remove(other). Args: widget: The widget to remove. """ return self._widgets.remove(other) def set_recursive_depth(self, value: int) -> None: """Set depth for this Container and all its children. All inner widgets will receive value+1 as their new depth. Args: value: The new depth to use as the base depth. """ self.depth = value for widget in self._widgets: if isinstance(widget, Container): widget.set_recursive_depth(value + 1) else: widget.depth = value def select(self, index: int | None = None) -> None: """Selects inner subwidget. Args: index: The index to select. Raises: IndexError: The index provided was beyond len(self.selectables). """ # Unselect all sub-elements for other in self._widgets: if other.selectables_length > 0: other.select(None) if index is not None: if index >= len(self.selectables) is None: raise IndexError("Container selection index out of range") widget, inner_index = self.selectables[index] widget.select(inner_index) self.selected_index = index def center( self, where: CenteringPolicy | None = None, store: bool = True ) -> Container: """Centers this object to the given axis. Args: where: A CenteringPolicy describing the place to center to store: When set, this centering will be reapplied during every print, as well as when calling this method with no arguments. Returns: This Container. """ # Refresh in case changes happened self.get_lines() if where is None: # See `enums.py` for explanation about this ignore. where = CenteringPolicy.get_default() # type: ignore centerx = centery = where is CenteringPolicy.ALL centerx |= where is CenteringPolicy.HORIZONTAL centery |= where is CenteringPolicy.VERTICAL pos = list(self.pos) if centerx: pos[0] = (terminal.width - self.width + 2) // 2 if centery: pos[1] = (terminal.height - self.height + 2) // 2 self.pos = (pos[0], pos[1]) if store: self._centered_axis = where self._prev_screen = terminal.size return self def handle_mouse(self, event: MouseEvent) -> bool: """Applies a mouse event on all children. Args: event: The event to handle Returns: A boolean showing whether the event was handled. """ if event.action is MouseAction.RELEASE: # Force RELEASE event to be sent if self._drag_target is not None: self._drag_target.handle_mouse( MouseEvent(MouseAction.RELEASE, event.position) ) self._drag_target = None if self._drag_target is not None: return self._drag_target.handle_mouse(event) selectables_index = 0 for widget in self._widgets: if widget.contains(event.position): handled = widget.handle_mouse(event) if widget.selected_index is not None: selectables_index += widget.selected_index if event.action is MouseAction.LEFT_CLICK: self._drag_target = widget if handled: self.select(selectables_index) return handled if widget.is_selectable: selectables_index += widget.selectables_length return False def handle_key(self, key: str) -> bool: """Handles a keypress, returns its success. Args: key: A key str. Returns: A boolean showing whether the key was handled. """ def _is_nav(key: str) -> bool: """Determine if a key is in the navigation sets""" return key in self.keys["next"] | self.keys["previous"] if self.selected is not None and self.selected.handle_key(key): return True # Only use navigation when there is more than one selectable if self.selectables_length > 1 and _is_nav(key): handled = False if self.selected_index is None: self.select(0) assert isinstance(self.selected_index, int) if key in self.keys["previous"]: # No more selectables left, user wants to exit Container # upwards. if self.selected_index == 0: return False self.select(self.selected_index - 1) handled = True elif key in self.keys["next"]: # Stop selection at last element, return as unhandled new = self.selected_index + 1 if new == len(self.selectables): return False self.select(new) handled = True if handled: return True if key == keys.ENTER and self.selected is not None: if self.selected.selected_index is not None: self.selected.handle_key(key) return True return False def wipe(self) -> None: """Wipes the characters occupied by the object""" with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(real_length(line) * " ") def print(self) -> None: """Prints this Container. If the screen size has changed since last `print` call, the object will be centered based on its `_centered_axis`. """ if not terminal.size == self._prev_screen: clear() self.center(self._centered_axis) self._prev_screen = terminal.size if self.allow_fullscreen: self.pos = terminal.origin with cursor_at(self.pos) as print_here: for line in self.get_lines(): print_here(line) self._has_printed = True def debug(self) -> str: """Returns a string with identifiable information on this widget. Returns: A str in the form of a class construction. This string is in a form that __could have been__ used to create this Container. """ out = "Container(" for widget in self._widgets: out += widget.debug() + ", " out = out.strip(", ") out += ", **attrs)" return out class Splitter(Container): """A widget that displays other widgets, stacked horizontally.""" chars: dict[str, list[str] | str] = {"separator": " | "} styles = {"separator": w_styles.MARKUP, "fill": w_styles.BACKGROUND} keys = { "previous": {keys.LEFT, "h", keys.CTRL_B}, "next": {keys.RIGHT, "l", keys.CTRL_F}, } parent_align = HorizontalAlignment.RIGHT def _align( self, alignment: HorizontalAlignment, target_width: int, line: str ) -> tuple[int, str]: """Align a line r/wordavalanches""" available = target_width - real_length(line) fill_style = self._get_style("fill") char = fill_style(" ") line = fill_style(line) if alignment == HorizontalAlignment.CENTER: padding, offset = divmod(available, 2) return padding, padding * char + line + (padding + offset) * char if alignment == HorizontalAlignment.RIGHT: return available, available * char + line return 0, line + available * char def get_lines(self) -> list[str]: """Join all widgets horizontally.""" # An error will be raised if `separator` is not the correct type (str). separator = self._get_style("separator")(self._get_char("separator")) # type: ignore separator_length = real_length(separator) target_width, error = divmod( self.width - (len(self._widgets) - 1) * separator_length, len(self._widgets) ) vertical_lines = [] total_offset = 0 for widget in self._widgets: inner = [] if widget.size_policy is SizePolicy.STATIC: target_width += target_width - widget.width width = target_width else: widget.width = target_width + error width = widget.width error = 0 aligned: str | None = None for line in widget.get_lines(): # See `enums.py` for information about this ignore padding, aligned = self._align( cast(HorizontalAlignment, widget.parent_align), width, line ) inner.append(aligned) widget.pos = ( self.pos[0] + padding + total_offset, self.pos[1] + (1 if type(widget).__name__ == "Container" else 0), ) if aligned is not None: total_offset += real_length(inner[-1]) + separator_length vertical_lines.append(inner) lines = [] for horizontal in zip_longest(*vertical_lines, fillvalue=" " * target_width): lines.append((reset() + separator).join(horizontal)) return lines def debug(self) -> str: """Return identifiable information""" return super().debug().replace("Container", "Splitter", 1)
bczsalba__pytermgui